Problem
Creating a physical handheld product that entertains and encourages gameplay.
Prototyping and Testing
Sketches and 3D models aided us in understanding the structure and the products overall appeal. My focusing our attention to 1 side of the cube we were able to test and adjust any limitations discovered. Once all implications we're solved, we were able to duplicate the production of the technology for the remaining 3 sides. 
The Final Design 
Our evaluation has directed our draft concepts to an integrated concept that effectively addresses the design brief. Through the formative processes of prototyping and user testing, we have developed an innovative and technological physical product that provides entertainment for our broad range of users.

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